

Certain components do not last long and spoil, so unless preserved adequately they will not make for reliable resources after time has passed. Others intentionally find ways to cast in in such an unusual way as to make an aesthetically pleasing shape. They do not have to be perfect circles or feature no empty space, but they do have to follow the guidelines for line rules.Īs a result of this many arcanists test the limits of how spells can be cast with the bare minimum of resources and movement, with some special equations being able to be added to negate entire portions of a spells requirements at the cost of additional energy requirements. If you wish to add another spell to this effect, complete that line before encircling both of them.

Following this do your best to encapsulate the spell in a circle if it is the only spell you wish to incorporate. If not, end it with a small circular bullet. branches are added to this for pitches, but like the crossed lines for movements, they should never touch any other part of the diagram.Ħ: Does your spell repeat after resolving? If so, find a way to loop the end back to the start. Begin the line with an arrow that shows the direction the path will follow.Ģ: What are the steps in this procedure? At what point do they occur? Every time an individual step begins, the line has to change direction at an angle that permits the line to flow as long as that individual step will take to complete before bending again once that step has concluded and a new step begins.ģ: When are the components introduced and at what steps? Make sure to mix them with your chosen medium in separate batches so that you can apply them precisely where they belong on the line and nowhere else without breaking the flow.Ĥ: What gestures are necessary for the casting of the spell? Make sure the steps they originate on adequately display the range of motion the X,Y, and Z coordinates as three lines of the respective distance expected of those coordinates that cross the main line at that particular step without crossing over any unrelated lines.ĥ: What vocalizations or sounds are needed? Your line should be made thicker or thinner at that step to emulate the sound wave for that duration of time during the step. This will determine the length of the continuous line. Whatever medium you choose should be able to be applied to the surface of the material you will be working on with no exceptions.ġ: Determine how long the spell will take to cast normally if done without a magic circle. For example, if you wanted to cast a spell and it normally required time limits, materials, and some sort of movement, here is how you would construct a magical circle:Ġ: Have all adequate materials present, and a way to powder them or mix them with your chosen medium when they are required. Rather than the power being in the specific shape or symbolism of the circles, it's actually all mathematics and measurement. Magic circles, scrolls, and runes in general are incredibly entertaining to see in my world because they are the epitome of scientific magic usage. We also encourage users to register an account. (#worldbuilding on :6667, or 6697 for SSL) Looking for more active discussion? We have live chat communities that are active just about 24/7! Make sure to read the chat rules first Discord Server Snoonet IRC Channel There is also a curated list of resources compiled via Discord. Remember to check out the wiki for lots of resources and tips on starting out!

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#THE MAGIC CIRCLE THEORY FULL#
Full Subreddit Rules Modmail ResourcesĮvery post needs context! Consider using our context template to get started. We have high standards for on-topicness, respect of other people and respect for creative effort. This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien, Le Guin and Howard, to the science-fiction universes of Burroughs, Delany and Asimov, and to the tabletop realm of Gygax, Barker and Greenwood, and beyond.
